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ANOTHER PERSPECTIVE

From the review collection

Reader review5

Finally, an explanation that clicks

The clearest explanation of graphics & design I have come across.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author clearly knows the subject deeply and has thought hard about how to teach it. I found myself making notes in the margins, which is always a good sign. An easy five stars from me. I look forward to whatever the author writes next.

Ryan LeeHobbyist programmer · Berlin, DE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

Clear, thorough, and genuinely useful

Worth every page. I have already recommended it to two colleagues.

This is the third book I have read on graphics & design this year, and it is comfortably the best of them. Some of the material is available elsewhere, but rarely presented this clearly. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. One of those books that pays for itself within the first few chapters. Highly recommended.

Max MartinezResearch scientist · Munich, DE
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Reader review5

Better than I expected

The clearest explanation of graphics & design I have come across.

I had been on the fence about this one for a while, and I should have bought it sooner. A few of the examples could be more realistic, but the underlying points come across clearly. I found myself making notes in the margins, which is always a good sign. One of those books that pays for itself within the first few chapters. Highly recommended.

Ed GrayBackend developer · Dublin, IE
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review5

Better than I expected

Excellent from start to finish. No filler, no padding.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The author is unusually honest about where the simplifications break down, which I appreciated. A few of the examples could be more realistic, but the underlying points come across clearly. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Greta RichardsonCloud architect · Madrid, ES
Quickstart Guide to Game Design
Reader review4

Very good, with a few caveats

Strong content, uneven pacing. I would still recommend it.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some of the material is available elsewhere, but rarely presented this clearly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Harry CampbellIndie game developer · Vancouver, BC
101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review2

Not for me

Hard to recommend. The examples assume too much and explain too little.

I came to this book already familiar with the basics, and it still had plenty to offer. The balance between theory and practice is well judged; neither side dominates. The author clearly knows the subject deeply and has thought hard about how to teach it. A few of the examples could be more realistic, but the underlying points come across clearly. Not one I will be returning to. There are better introductions to javascript available.

Harry DavisQuant analyst · Lyon, FR
Game Design and Development: Code, Psychology and Analytics (Paperback)

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